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Call To Adventure Board Game Review (2024 Ratings)

Call to Adventure is a relaxing and easy-to-pick-up deck-building and optimization game that earned a rating of 8.5 out of 10.0 overall from our team.

July 27, 2024 at 8:03:08 PM

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By:

Founder and Writer

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Edited By:

Writer and Editor

Connor Bolton

William Lewis

Call To Adventure box, cards, board and experience tokens

What Is Call To Adventure?

Call to Adventure is a PVE character-building board game focused on creating a story by gaining traits, facing challenges, and going against adversaries. You are given a backstory, and with each turn, you build your storyline to reach your destiny and gain points with every choice you make.


Call To Adventure Review Summary

Overall we rated Call To Adventure an 8.5 out of 10.0 for its easy-to-understand rules, fun and relaxing gameplay, and good value. If you prefer games with less focus on winning, fewer competitive aspects, and a fantasy theme this board game is for you. However, if you enjoy games with more focused competition and means of messing with your friends and family, Call To Adventure may not be for you.


Below, we’ve summarized our ratings and will go into more detail in the sections below.

Rating Category

Our Score (Out of 10.0)

Overall Game Rating

8.5

Player Interaction

4.0

Game Structure

9.0

Value

8.0

Player Experience

8.5

*Note that our rating categories are not directly tied to our overall rating and were used more as a guide to determine what type of board game something is, how their rules support their purpose, their value, and what other players thought to give you a more balanced recommendation. These ratings are also for the 2nd edition of Call To Adventure and other variations will be considered as we play and update this article.


Call To Adventure Player Interaction

When we played Call To Adventure, there were few ways to interact with other people in your group of players, which is unsurprising since it is a PVE game. Most means of getting involved with other players are indirect in the form of taking or removing cards others may prefer to have and playing hero or anti-hero cards that mostly help others. However, in adversary mode, there is slightly more player interaction due to the need for players to kill the adversaries, or else everyone loses the game.


All in all, there are very few opportunities for interacting with other players in Call To Adventure, and when there are, they are more cooperative in nature.


Call To Adventure Game Value

Depending on the version you get, Call To Adventure is usually anywhere from $25-$40 depending on where you shop. Our team has personally played this game often in our circle of friends and with our families and we think the board game is super replayable and almost anyone can pick it up quickly with one paythrough. If you buy other versions, they are only slight variations of the original game and can easily be merged with the base one to support more than four players.


Considering that most games take 45 minutes to an hour, the fact you can play a different story each time, the low price of the game, and its flexibility with other versions, Call To Adventure has great value. 


Call To Adventure Game Structure

When we first started playing this game and reading the short rulebook, it was super easy to get a handle on playing. The vast majority of cards were self-explanatory and we didn’t find ourselves spending any more than 10 minutes as we were getting to the game. Everything in both the rulebook, cards and the overall feel created by them fully supports its mission of being a fun and low-stakes deck-building game. However, if you want to make modifications, the game’s rules are flexible enough to allow you to do so.


Overall, the game is very airtight with its rules, but can be modified, making for a unified experience as a deck-building PVE game.


Call To Adventure: Other Player Experiences

Overall, casual players enjoyed the fast-paced and relaxing gameplay with both their friends and families. Some more serious players thought the rules were too vague, the gameplay to be more basic, and did not enjoy balancing creating a fun story and winning the game. However, both groups seemed to come to a consensus that the game’s purpose was not really winning and was more of a lighthearted, fast game that gets more fun when you add creativity to your journey with other players.


However, these are just our thoughts and we highly encourage you to check out our sources for this general sentiment to get a feel for yourself:



How We Rated Call To Adventure: Our Rating Methodology


With all board games and card games, we play a game at least two times to give it a chance and try to tailor our overall rating for most players. However, we understand that every person’s tastes are different. So in the spirit of impartiality, we broke down additional core ratings so you as a reader can figure out what type of game you are dealing with, how good of a value you’re getting, and what others thought. To get this holistic viewpoint we rate across the following categories in addition to our overall rating:


  • Player Interaction: In this rating, we explore how and how often a player interacts with the game world and other players. Low interaction games are more PVE-focused while higher ones are more cooperative or competition-oriented.

  • Value: For this rating, we pull together costs across the internet for base games, replayability, and time on average you’ll typically spend playing. Games that are quick, versatile and inexpensive for the experience score high in this category.

  • Game Structure: When determining this rating we considered how intuitive rules are, how easy it is to understand cards or other game elements, and overall flexibility without breaking the game.


Player Experience: We use ratings from across the internet from Board Game Geek, Reddit, Walmart, Amazon, Target, and more to give a general consensus on every game we review for players other than us.

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